![]() ![]() You also need a front line fighter, to take some knocks and deal damage. If you don't have one, traps and locked chests are going to be a pain - there are ways round them, but it's easier to have a rogue. ![]() You don't NEED a rogue, BUT they're exceptionally useful. You also absolutely need a wizard or sorceror, because the spells they can throw around are funky, and do massive damage. You absolutely need a dedicated healer. If you want a better idea of the classes than my little summaries, GameFAQs has some good guide on character creation, but I really don't think you'll have any issues as long as you have a reasonably balanced party The best basic party would probably be Fighter/cleric/rogue/wizard plus two more of your choice (I'd suggest another combat-oriented guy plus a magic or support character). Ranger- versatile, good fighter, gets some special ranger skills involving hunting certain types of enemies or other hunting/nature type things, also decent choice for learning skills Rogue- best class for learning skills like lockpicking, sneaking, etc, also gets special sneak attack bonuses for attacking while hidden Sorcerer- learns magic more slowly than wizard, but can cast spells without preparation Wizard- can learn tons of good spells, specialist classes excel in one class of magic but cannot learn another class, I believe evoker is considered to be the best specialist Monk- goes unarmored and fights hand to hand, gets lots of special attacks, but is sorta tricky to useīard- sings songs to buff party, gets some spells also, should be always singing for the most partĬleric- best healer, gets some other good spellsĭruid- Very versatile, gets good attack spells, good healer, decent in fight, but restrictions on alignment and weapon/armor choices Paladin- good fighter, gets some magic and turn undead skill, is always lawful goodīarbarian- strong fighter that gets rage skill to boost itself Here's a basic outline of all the classes:įighter- very simple, gets lots of combat perks I think that as long as you have a rogue and as long as you spread the rest of your choices out, most combinations will work just fine. My party so far is fighter/paladin/druid/wizard/rogue/bard, and it's working fine so far. 6.I just started Icewind Dale II myself recently.6.9K Baldur's Gate II: Enhanced Edition.420 Planescape: Torment: Enhanced Edition.88 Persistent Worlds & Multiplayer for NWN (not EE).409 Custom Content & Community Exp Pack.Anyway, I've decided to go with an unkitted Bard (for the chants), Fighter/Thief (as an archer-type character) and Priest of Tempus in place of the Fighter/Cleric dual. I've never played a bard before so I'm interested to see how that goes. If that's not you, go with an unkitted bard for the variety of songs and the war chant it gets at lvl 11 war chant allows any divine casters to skip taking low level healing spells, which is a great thing for either a druid or for a melee-focused cleric. A skald is great for fighter-heavy parties run by experienced and aggressive players. I believe an IWD bard should primarily sing, and occasionally spellcast, during combat. I see you've already decided on bard for your 6th. You have tanks already, and space can be kinda tight - I'd take a multi fighter/thief and primarily use it for scouting and ranged. I also do not recommend a pure unkitted thief. Your party could use some divine spells early on, and a druid also has good offensive spells and summons to complement the sorceror.
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